unreal.PCGRenderTargetFormat¶
- class unreal.PCGRenderTargetFormat¶
Bases:
EnumBaseMirror of ETextureRenderTargetFormat that exposes only formats supported in PCG data descriptions.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGComputeCommon.h
- R16F: PCGRenderTargetFormat = Ellipsis¶
R channel, 16 bit per channel floating point, range [-65504, 65504].
- Type:
4
- R32F: PCGRenderTargetFormat = Ellipsis¶
R channel, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38].
- Type:
7
- R8: PCGRenderTargetFormat = Ellipsis¶
R channel, 8 bit per channel fixed point, range [0, 1].
- Type:
0
- RG16F: PCGRenderTargetFormat = Ellipsis¶
RG channels, 16 bit per channel floating point, range [-65504, 65504].
- Type:
5
- RG32F: PCGRenderTargetFormat = Ellipsis¶
RG channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38].
- Type:
8
- RG8: PCGRenderTargetFormat = Ellipsis¶
RG channels, 8 bit per channel fixed point, range [0, 1].
- Type:
1
- RGBA16F: PCGRenderTargetFormat = Ellipsis¶
RGBA channels, 16 bit per channel floating point, range [-65504, 65504].
- Type:
6
- RGBA32F: PCGRenderTargetFormat = Ellipsis¶
RGBA channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38].
- Type:
9
- RGBA8: PCGRenderTargetFormat = Ellipsis¶
RGBA channels, 8 bit per channel fixed point, range [0, 1].
- Type:
2