unreal.PCGRenderTargetFormat

class unreal.PCGRenderTargetFormat

Bases: EnumBase

Mirror of ETextureRenderTargetFormat that exposes only formats supported in PCG data descriptions.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGComputeCommon.h

R16F: PCGRenderTargetFormat = Ellipsis

R channel, 16 bit per channel floating point, range [-65504, 65504].

Type:

4

R32F: PCGRenderTargetFormat = Ellipsis

R channel, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38].

Type:

7

R8: PCGRenderTargetFormat = Ellipsis

R channel, 8 bit per channel fixed point, range [0, 1].

Type:

0

RG16F: PCGRenderTargetFormat = Ellipsis

RG channels, 16 bit per channel floating point, range [-65504, 65504].

Type:

5

RG32F: PCGRenderTargetFormat = Ellipsis

RG channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38].

Type:

8

RG8: PCGRenderTargetFormat = Ellipsis

RG channels, 8 bit per channel fixed point, range [0, 1].

Type:

1

RGBA16F: PCGRenderTargetFormat = Ellipsis

RGBA channels, 16 bit per channel floating point, range [-65504, 65504].

Type:

6

RGBA32F: PCGRenderTargetFormat = Ellipsis

RGBA channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38].

Type:

9

RGBA8: PCGRenderTargetFormat = Ellipsis

RGBA channels, 8 bit per channel fixed point, range [0, 1].

Type:

2