unreal.PCGProjectionSpawnerSettings¶
- class unreal.PCGProjectionSpawnerSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsClass that defines a PCG node for adding mesh projection modifier instances to a megamesh.
C++ Source:
Plugin: PCGMeshPartitionInterop
Module: PCGMeshPartitionInterop
File: PCGMeshPartitionProjectionSpawner.h
Editor Properties: (see get_editor_property/set_editor_property)
affected_mega_mesh(MeshPartition): [Read-Write]blend_mode(ProjectModifierBlendMode): [Read-Write]break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]custom_mesh_transforms_attribute(str): [Read-Write] By default, the mesh transforms are the same as the projection transform being used. However, the attribute withthis name can be added to data in the InProjections pin to make meshes have a different transform from the projection. This allows for projecting in a direction that does not match the mesh Z axis, but could result in a projection missing the mesh entirely if the projection bounds don’t intersect the mesh at that location.
debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]height_falloff(ProjectModifierFalloffSettings): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.priority(double): [Read-Write]profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).type(Name): [Read-Write]use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.weight_channels(Array[ProjectModifierWeightEntry]): [Read-Write]