unreal.PCGMeshPartitionData¶
- class unreal.PCGMeshPartitionData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSurfaceDataPCGMesh Partition Data
C++ Source:
Plugin: PCGMeshPartitionInterop
Module: PCGMeshPartitionInterop
File: PCGMeshPartitionData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points(bool): [Read-Write]local_bounds(Box): [Read-Only]query_params(PCGQueryParams): [Read-Write]target_actor(Actor): [Read-Write] Recipient of any artifacts generated using this data.transform(Transform): [Read-Only]
- property query_params: PCGQueryParams¶
[Read-Write]
- Type: