unreal.PCGMeshPartitionData

class unreal.PCGMeshPartitionData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSurfaceData

PCGMesh Partition Data

C++ Source:

  • Plugin: PCGMeshPartitionInterop

  • Module: PCGMeshPartitionInterop

  • File: PCGMeshPartitionData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • keep_zero_density_points (bool): [Read-Write]

  • local_bounds (Box): [Read-Only]

  • query_params (PCGQueryParams): [Read-Write]

  • target_actor (Actor): [Read-Write] Recipient of any artifacts generated using this data.

  • transform (Transform): [Read-Only]

property query_params: PCGQueryParams

[Read-Write]

Type:

(PCGQueryParams)