unreal.PCGMeshAttribute¶
- class unreal.PCGMeshAttribute¶
Bases:
EnumBaseMesh attribute to bake into the output texture. Mirrors PCGUnwrapMesh::EMeshAttribute.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMeshAttribute.h
- LOCAL_POSITION: PCGMeshAttribute = Ellipsis¶
RGB = local-space vertex position interpolated to the texel; alpha = 1 marks “covered”.
- Type:
0
- MASK: PCGMeshAttribute = Ellipsis¶
Coverage mask. Writes 1 on every channel so the mask is readable from any RT format (R8, R16F, RGBA, …).
- Type:
1