unreal.PCGInteractiveToolSettings_Volume¶
- class unreal.PCGInteractiveToolSettings_Volume(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGInteractiveToolSettingsPCGInteractive Tool Settings Volume
C++ Source:
Plugin: PCG
Module: PCGEditor
File: PCGVolumeTool.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_class_to_spawn(type(Class)): [Read-Write] The actor class to use when the tool works on a spawned actor opposed to a pre-existing one.data_instance(Name): [Read-Write] Marked transient because the tool system will either fill this with a default or take the graph from the selected actor.hit_ground_planes(bool): [Read-Write] Whether to place the volume base on a plane through the origin aligned with the Z axis in perspective views.new_actor_name(Name): [Read-Write] The name to be issued to a newly created actor when the tool is applied.new_pcg_component_name(Name): [Read-Write] The name to be issued to a newly created PCG component when the tool is applied.raycast_rule_collection(PCGRaycastFilterRuleCollection): [Read-Write] todo_pcg:: Origin modes: Center, Corner todo_pcg:: Snap to gridtool_graph(PCGGraphInterface): [Read-Write]