unreal.PCGGetTextureInfoSettings¶
- class unreal.PCGGetTextureInfoSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsReturns texture metadata as attributes.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGGetTextureInfo.h
Editor Properties: (see get_editor_property/set_editor_property)
array_size_attribute_name(Name): [Read-Write] Output attribute name for the texture array size (1 for non-array textures).break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]compute_format_attribute_name(Name): [Read-Write] Output attribute name for the PCG compute format as a human-readable string (e.g. “RGBA16f”). This is the pixel format narrowed to the subset of formats that support UAV access, used by PCG compute nodes.compute_format_index_attribute_name(Name): [Read-Write] Output attribute name for the PCG compute format as an integer (EPCGRenderTargetFormat enum value). This is the pixel format narrowed to the subset of formats that support UAV access.debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]format_attribute_name(Name): [Read-Write] Output attribute name for the pixel format as a human-readable string (e.g. “PF_B8G8R8A8”).format_index_attribute_name(Name): [Read-Write] Output attribute name for the pixel format as an integer (EPixelFormat enum value).height_attribute_name(Name): [Read-Write] Output attribute name for the texture height in pixels.num_mips_attribute_name(Name): [Read-Write] Output attribute name for the number of mip levels.output_array_size(bool): [Read-Write]output_compute_format(bool): [Read-Write]output_compute_format_index(bool): [Read-Write]output_format(bool): [Read-Write]output_format_index(bool): [Read-Write]output_height(bool): [Read-Write]output_num_mips(bool): [Read-Write]output_width(bool): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.width_attribute_name(Name): [Read-Write] Output attribute name for the texture width in pixels.
- property array_size_attribute_name: Name¶
[Read-Write] Output attribute name for the texture array size (1 for non-array textures).
- Type:
(Name)
- property compute_format_attribute_name: Name¶
[Read-Write] Output attribute name for the PCG compute format as a human-readable string (e.g. “RGBA16f”). This is the pixel format narrowed to the subset of formats that support UAV access, used by PCG compute nodes.
- Type:
(Name)
- property compute_format_index_attribute_name: Name¶
[Read-Write] Output attribute name for the PCG compute format as an integer (EPCGRenderTargetFormat enum value). This is the pixel format narrowed to the subset of formats that support UAV access.
- Type:
(Name)
- property format_attribute_name: Name¶
[Read-Write] Output attribute name for the pixel format as a human-readable string (e.g. “PF_B8G8R8A8”).
- Type:
(Name)
- property format_index_attribute_name: Name¶
[Read-Write] Output attribute name for the pixel format as an integer (EPixelFormat enum value).
- Type:
(Name)
- property height_attribute_name: Name¶
[Read-Write] Output attribute name for the texture height in pixels.
- Type:
(Name)