unreal.PCGGetMeshPartitionTexelSizesSettings

class unreal.PCGGetMeshPartitionTexelSizesSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Emits an attribute set with the channel textures and material cache texel sizes from a mesh partition definition.

C++ Source:

  • Plugin: PCGMeshPartitionInterop

  • Module: PCGMeshPartitionInterop

  • File: PCGGetMeshPartitionTexelSizes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.

  • category (Text): [Read-Write]

  • channel_textures_texel_size_attribute_name (Name): [Read-Write] Output attribute name for the channel textures texel size (in world units).

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • definition (MeshPartitionDefinition): [Read-Write] Mesh partition definition to read texel sizes from.

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • execution_dependency_required (bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.

  • expose_to_library (bool): [Read-Write]

  • material_cache_texel_size_attribute_name (Name): [Read-Write] Output attribute name for the material cache texel size (in world units).

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • profile_kernel_index (int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.

  • seed (int32): [Read-Write]

  • synchronous_load (bool): [Read-Write] By default, the definition is loaded asynchronously; toggle to force synchronous load.

  • trigger_render_capture (bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

property channel_textures_texel_size_attribute_name: Name

[Read-Write] Output attribute name for the channel textures texel size (in world units).

Type:

(Name)

property definition: MeshPartitionDefinition

[Read-Write] Mesh partition definition to read texel sizes from.

Type:

(MeshPartitionDefinition)

property material_cache_texel_size_attribute_name: Name

[Read-Write] Output attribute name for the material cache texel size (in world units).

Type:

(Name)

property synchronous_load: bool

[Read-Write] By default, the definition is loaded asynchronously; toggle to force synchronous load.

Type:

(bool)