unreal.PCGDataAttributesToTagsSettings

class unreal.PCGDataAttributesToTagsSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGDataAttributesAndTagsSettingsBase

PCGData Attributes to Tags Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDataAttributesAndTags.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attributes_tags_mapping (Map[str, PCGAttributePropertyOutputSelector]): [Read-Write] Map between input attribute/tags to output attribute/tags. Can use Source: to keep the name. If empty, copies everything.

  • break_debugger (bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_buffer_size (int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • delete_inputs_after_operation (bool): [Read-Write] After the operation, can delete the input attributes/tags

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • discard_attribute_value (bool): [Read-Write] Do not output the value of the attribute in the tag (e.g. MyAttr:1), but only the attribute name (e.g. MyAttr)

  • discard_non_parseable_attribute_types (bool): [Read-Write] If the type is not parseable (like a Quaternion for example), it can be discarded or just added as name.

  • dump_cooked_hlsl (bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.

  • dump_data_descriptions (bool): [Read-Write] Dump the data descriptions of input/output pins to the log.

  • enabled (bool): [Read-Write]

  • execute_on_gpu (bool): [Read-Write] Whether this node should be executed on the GPU.

  • execution_dependency_required (bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.

  • expose_to_library (bool): [Read-Write]

  • print_shader_debug_values (bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.

  • profile_kernel_index (int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.

  • seed (int32): [Read-Write]

  • treat_string_attributes_as_tags (bool): [Read-Write] Controls whether string attribute will be broken down as their contents only, and supports CSV too.

  • trigger_render_capture (bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).

  • use_seed (bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.

property discard_attribute_value: bool

1), but only the attribute name (e.g. MyAttr)

Type:

(bool)

Type:

[Read-Write] Do not output the value of the attribute in the tag (e.g. MyAttr

property discard_non_parseable_attribute_types: bool

[Read-Write] If the type is not parseable (like a Quaternion for example), it can be discarded or just added as name.

Type:

(bool)

property treat_string_attributes_as_tags: bool

[Read-Write] Controls whether string attribute will be broken down as their contents only, and supports CSV too.

Type:

(bool)