unreal.PCGBakeMeshAttributesParams¶
- class unreal.PCGBakeMeshAttributesParams(resolution: IntPoint = Ellipsis, format: TextureRenderTargetFormat = Ellipsis, attribute: PCGMeshAttribute = Ellipsis, padding: int = 0, uv_channel_index: int = 0)¶
Bases:
StructBaseSettings shared by mesh-attribute bake nodes.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMeshAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute(PCGMeshAttribute): [Read-Write] Which per-texel attribute the pixel shader writes.format(TextureRenderTargetFormat): [Read-Write] Output render target pixel format.padding(int32): [Read-Write] Number of texels of edge padding applied to UV islands after the bake. Does not apply to the Mask attribute.resolution(IntPoint): [Read-Write] Output render target resolution in texels.uv_channel_index(int32): [Read-Write] Mesh UV channel to rasterize into the output texture.
- property attribute: PCGMeshAttribute¶
[Read-Write] Which per-texel attribute the pixel shader writes.
- Type:
- property format: TextureRenderTargetFormat¶
[Read-Write] Output render target pixel format.
- Type:
- property padding: int¶
[Read-Write] Number of texels of edge padding applied to UV islands after the bake. Does not apply to the Mask attribute.
- Type:
(int32)