unreal.PCGAlignPointsSpatialReferential¶
- class unreal.PCGAlignPointsSpatialReferential¶
Bases:
EnumBaseDefines which coordinate frame is used to compute bounding box extents for alignment.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAlignPoints.h
- LOCAL_TO_TARGET: PCGAlignPointsSpatialReferential = Ellipsis¶
Align source to target’s rotation, then affect using the target referential.
- Type:
1
- SOURCE: PCGAlignPointsSpatialReferential = Ellipsis¶
Express bounds along the source point’s local axes.
- Type:
2
- TARGET: PCGAlignPointsSpatialReferential = Ellipsis¶
Express bounds along the target point’s local axes.
- Type:
0
- WORLD: PCGAlignPointsSpatialReferential = Ellipsis¶
Express bounds along world-space axes (standard AABB).
- Type:
3