unreal.PCGAlignPointsAxisSettings¶
- class unreal.PCGAlignPointsAxisSettings(apply_to_axis: bool = False, source_referential: PCGAlignPointsAxisReferential = Ellipsis, target_referential: PCGAlignPointsAxisReferential = Ellipsis)¶
Bases:
StructBaseSettings controlling alignment along a single axis.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAlignPoints.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_to_axis(bool): [Read-Write] Whether to apply alignment on this axis.source_referential(PCGAlignPointsAxisReferential): [Read-Write] Which edge of the source point’s bounding box to align from.target_referential(PCGAlignPointsAxisReferential): [Read-Write] Which edge of the target point’s bounding box to align to.
- property source_referential: PCGAlignPointsAxisReferential¶
[Read-Write] Which edge of the source point’s bounding box to align from.
- Type:
- property target_referential: PCGAlignPointsAxisReferential¶
[Read-Write] Which edge of the target point’s bounding box to align to.
- Type: