unreal.OnEditorUtilityDialogClosed¶
- class unreal.OnEditorUtilityDialogClosed(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseDelegate fired when an async (non-modal) Editor Utility Dialog is closed.
- Parameters:
result (AppReturnType)
widget_instance (EditorUtilityDialogWidget)
C++ Source:
Module: Blutility
File: EditorUtilityDialogResult.h