unreal.ObjectTypeQuery¶
- class unreal.ObjectTypeQuery¶
Bases:
EnumBaseSpecifies custom collision object types, overridable per game
C++ Source:
Module: Engine
File: EngineTypes.h
- ECC_DESTRUCTIBLE: ObjectTypeQuery = Ellipsis¶
5
- ECC_PAWN: ObjectTypeQuery = Ellipsis¶
2
- ECC_PHYSICS_BODY: ObjectTypeQuery = Ellipsis¶
3
- ECC_VEHICLE: ObjectTypeQuery = Ellipsis¶
4
- ECC_WORLD_DYNAMIC: ObjectTypeQuery = Ellipsis¶
1
- ECC_WORLD_STATIC: ObjectTypeQuery = Ellipsis¶
0
- OBJECT_TYPE_QUERY1: ObjectTypeQuery = Ellipsis¶
Use ECC_WORLD_STATIC)
- Type:
0 (deprecated
- OBJECT_TYPE_QUERY2: ObjectTypeQuery = Ellipsis¶
Use ECC_WORLD_DYNAMIC)
- Type:
1 (deprecated
- OBJECT_TYPE_QUERY3: ObjectTypeQuery = Ellipsis¶
Use ECC_PAWN)
- Type:
2 (deprecated
- OBJECT_TYPE_QUERY4: ObjectTypeQuery = Ellipsis¶
Use ECC_PHYSICS_BODY)
- Type:
3 (deprecated
- OBJECT_TYPE_QUERY5: ObjectTypeQuery = Ellipsis¶
Use ECC_VEHICLE)
- Type:
4 (deprecated
- OBJECT_TYPE_QUERY6: ObjectTypeQuery = Ellipsis¶
Use ECC_DESTRUCTIBLE)
- Type:
5 (deprecated