unreal.NodePinMode¶
- class unreal.NodePinMode¶
Bases:
EnumBaseNode pin mode. All pins set to EPinMode::Default will use this this mode.
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CONodeSkeletalMeshSection.h
- MUTABLE: NodePinMode = Ellipsis¶
All Material Texture FParameters go through Mutable.
- Type:
0
- PASSTHROUGH: NodePinMode = Ellipsis¶
All Material Texture FParameters are not modified by Mutable.
- Type:
1