unreal.NiagaraToolset_AsyncSystemCompileState

class unreal.NiagaraToolset_AsyncSystemCompileState(outer: Object | None = None, name: Name | str = 'None')

Bases: ToolCallAsyncResult

Niagara Toolset Async System Compile State

C++ Source:

  • Plugin: NiagaraToolsets

  • Module: NiagaraToolsets

  • File: NiagaraToolset_System.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error (str): [Read-Write] If this is an non-empty string, an error occurred while executing the tool that returned this instance. An empty string indicates either no error occurred or the associated tool call is not complete. warning: Do not set this from C++ instead use SetError() or SetValue() if implemented by the subclass.

  • is_complete (bool): [Read-Write] Whether the associated tool call is complete and the result via Value and GetValueAsJson() or Error are available to read. warning: Do not set this from C++ instead use SetError() or SetValue() if implemented by the subclass.

  • on_completed (ToolCallAsyncResultCompleted): [Read-Write] Notified when the tool call is completes successfully or with an error.

  • value (NiagaraExt_SystemCompileState): [Read-Write]

set_value(value) bool

Set Value

Parameters:

value (NiagaraExt_SystemCompileState)

Return type:

bool

property value: NiagaraExt_SystemCompileState

[Read-Only]

Type:

(NiagaraExt_SystemCompileState)