unreal.NiagaraSystemReadinessSettings

class unreal.NiagaraSystemReadinessSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraSettingsProfileSet

Profiles defining how Niagara Systems can be delayed when waiting for their prerequisite data to be ready. Also controls priorities for loading/building such data.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraScalabilitySettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • parent (NiagaraSystemReadinessSettings): [Read-Write] Parent profile settings. If a user cannot find a requested profile in these settings, we will look up into the parent.

  • profiles (Map[GameplayTag, NiagaraReadinessSettingsProfile]): [Read-Write] Set of named profiles for settings controlling Readiness.