unreal.NiagaraSystemReadinessSettings¶
- class unreal.NiagaraSystemReadinessSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraSettingsProfileSetProfiles defining how Niagara Systems can be delayed when waiting for their prerequisite data to be ready. Also controls priorities for loading/building such data.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraScalabilitySettings.h
Editor Properties: (see get_editor_property/set_editor_property)
parent(NiagaraSystemReadinessSettings): [Read-Write] Parent profile settings. If a user cannot find a requested profile in these settings, we will look up into the parent.profiles(Map[GameplayTag, NiagaraReadinessSettingsProfile]): [Read-Write] Set of named profiles for settings controlling Readiness.