unreal.NiagaraSystemPSOPrecacheSettings

class unreal.NiagaraSystemPSOPrecacheSettings

Bases: StructBase

Settings controlling how Niagara Systems can be delayed based on their PSO readiness.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraScalabilitySettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cache_on_load (bool): [Read-Write] If true, Niagara Systems will precache their PSOs on load.

  • delay_mode (NiagaraSystemPSOPrecachingDelayMode): [Read-Write] How should this Niagara System be delayed to wait for its PSO, if at all.

  • pre_cache_priority_boost (NiagaraSystemPSOPrecachingPriorityBoost): [Read-Write] The PSO pre caching priority boost when the FX are used and potentially delayed.

  • precaching_time (NiagaraPSOPrecachingTime): [Read-Write] Determines when a Niagara FX should precache its PSOs.