unreal.NiagaraSystemPSOPrecacheSettings¶
- class unreal.NiagaraSystemPSOPrecacheSettings¶
Bases:
StructBaseSettings controlling how Niagara Systems can be delayed based on their PSO readiness.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraScalabilitySettings.h
Editor Properties: (see get_editor_property/set_editor_property)
cache_on_load(bool): [Read-Write] If true, Niagara Systems will precache their PSOs on load.delay_mode(NiagaraSystemPSOPrecachingDelayMode): [Read-Write] How should this Niagara System be delayed to wait for its PSO, if at all.pre_cache_priority_boost(NiagaraSystemPSOPrecachingPriorityBoost): [Read-Write] The PSO pre caching priority boost when the FX are used and potentially delayed.precaching_time(NiagaraPSOPrecachingTime): [Read-Write] Determines when a Niagara FX should precache its PSOs.