unreal.NiagaraSharedDataID_StaticMesh

class unreal.NiagaraSharedDataID_StaticMesh(index: int = 0, acquire_tag: int = 0)

Bases: NiagaraID

Persistent ID allowing Niagara particles access to the static mesh info provided by the manager.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataManager_StaticMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acquire_tag (int32): [Read-Write] A unique tag for when this ID was acquired. Allows us to differentiate between particles when one dies and another reuses it’s Index.

  • index (int32): [Read-Write] Index in the indirection table for this particle. Allows fast access to this particles data. Is always unique among currently living particles but will be reused after the particle dies.