unreal.NiagaraScriptUsage

class unreal.NiagaraScriptUsage

Bases: EnumBase

Defines different usages for a niagara script.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraCommon.h

DYNAMIC_INPUT: NiagaraScriptUsage = Ellipsis

The script defines a dynamic input for use in particle, emitter, or system scripts.

Type:

2

EMITTER_SPAWN_SCRIPT: NiagaraScriptUsage = Ellipsis

The script is called once when the emitter spawns.

Type:

9

EMITTER_UPDATE_SCRIPT: NiagaraScriptUsage = Ellipsis

The script is called every frame to tick the emitter.

Type:

10

FUNCTION: NiagaraScriptUsage = Ellipsis

The script defines a function for use in modules.

Type:

0

MODULE: NiagaraScriptUsage = Ellipsis

The script defines a module for use in particle, emitter, or system scripts.

Type:

1

PARTICLE_EVENT_SCRIPT: NiagaraScriptUsage = Ellipsis

The script is called to update particles in response to an event.

Type:

6

PARTICLE_SIMULATION_STAGE_SCRIPT: NiagaraScriptUsage = Ellipsis

The script is called as a particle simulation stage.

Type:

7

PARTICLE_SPAWN_SCRIPT: NiagaraScriptUsage = Ellipsis

The script is called when spawning particles.

Type:

3

PARTICLE_UPDATE_SCRIPT: NiagaraScriptUsage = Ellipsis

The script is called to update particles every frame.

Type:

5

SYSTEM_SPAWN_SCRIPT: NiagaraScriptUsage = Ellipsis

The script is called once when the system spawns.

Type:

11

SYSTEM_UPDATE_SCRIPT: NiagaraScriptUsage = Ellipsis

The script is called every frame to tick the system.

Type:

12