unreal.NiagaraScriptUsage¶
- class unreal.NiagaraScriptUsage¶
Bases:
EnumBaseDefines different usages for a niagara script.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraCommon.h
- DYNAMIC_INPUT: NiagaraScriptUsage = Ellipsis¶
The script defines a dynamic input for use in particle, emitter, or system scripts.
- Type:
2
- EMITTER_SPAWN_SCRIPT: NiagaraScriptUsage = Ellipsis¶
The script is called once when the emitter spawns.
- Type:
9
- EMITTER_UPDATE_SCRIPT: NiagaraScriptUsage = Ellipsis¶
The script is called every frame to tick the emitter.
- Type:
10
- FUNCTION: NiagaraScriptUsage = Ellipsis¶
The script defines a function for use in modules.
- Type:
0
- MODULE: NiagaraScriptUsage = Ellipsis¶
The script defines a module for use in particle, emitter, or system scripts.
- Type:
1
- PARTICLE_EVENT_SCRIPT: NiagaraScriptUsage = Ellipsis¶
The script is called to update particles in response to an event.
- Type:
6
- PARTICLE_SIMULATION_STAGE_SCRIPT: NiagaraScriptUsage = Ellipsis¶
The script is called as a particle simulation stage.
- Type:
7
- PARTICLE_SPAWN_SCRIPT: NiagaraScriptUsage = Ellipsis¶
The script is called when spawning particles.
- Type:
3
- PARTICLE_UPDATE_SCRIPT: NiagaraScriptUsage = Ellipsis¶
The script is called to update particles every frame.
- Type:
5
- SYSTEM_SPAWN_SCRIPT: NiagaraScriptUsage = Ellipsis¶
The script is called once when the system spawns.
- Type:
11
- SYSTEM_UPDATE_SCRIPT: NiagaraScriptUsage = Ellipsis¶
The script is called every frame to tick the system.
- Type:
12