unreal.NiagaraRenderersSkill

class unreal.NiagaraRenderersSkill(*args: Any, **kwargs: Any)

Bases: AgentSkill

Covers choosing and configuring Niagara renderers – per-type rules (Sprite, Mesh, Ribbon, Light, Decal, Component), source mode, sprite alignment, visibility-tag and mesh-variant differentiation, sort mode, and silent-failure material dependencies.