unreal.NiagaraLevelPlacementSkill¶
- class unreal.NiagaraLevelPlacementSkill(*args: Any, **kwargs: Any)¶
Bases:
AgentSkillTriggers when the user asks to place or spawn a gameplay VFX – smoke, plume, fire, explosion, spark, trail, beam, muzzle flash, impact, burst, dust, cloud, ember, projectile, hit, ability, status effect. Enforces the search-present-confirm gate before placing an existing asset.