unreal.NiagaraExt_SystemData¶
- class unreal.NiagaraExt_SystemData¶
Bases:
StructBaseData Layer - Defines the actual values of object properties and stack module inputs.
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraExternalSystemEditorUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
property_values(str): [Read-Write] Json values corresponding to the schema for a Niagara System.