unreal.NiagaraExt_StackItemReference

class unreal.NiagaraExt_StackItemReference

Bases: StructBase

A reference to an item inside a Niagara System such as an emitter, script, module, input or renderer.

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraExternalSystemEditorUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • emitter_name (Name): [Read-Write]

  • input_name_stack (Array[Name]): [Read-Write] Input Name stack. Requires a valid ScriptName and ModuleName. For a top level module input this will be a single FName. For a dynamic input this could be a chain of several nested dynamic inputs.

  • module_name (Name): [Read-Write] Name of the module to reference. Requires a valid ScriptName.

  • renderer_index (int32): [Read-Write] Index of a renderer to reference. Requires a valid EmitterName.

  • script_name (Name): [Read-Write]

  • system (NiagaraSystem): [Read-Write]