unreal.NiagaraExt_StackItemReference¶
- class unreal.NiagaraExt_StackItemReference¶
Bases:
StructBaseA reference to an item inside a Niagara System such as an emitter, script, module, input or renderer.
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraExternalSystemEditorUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
emitter_name(Name): [Read-Write]input_name_stack(Array[Name]): [Read-Write] Input Name stack. Requires a valid ScriptName and ModuleName. For a top level module input this will be a single FName. For a dynamic input this could be a chain of several nested dynamic inputs.module_name(Name): [Read-Write] Name of the module to reference. Requires a valid ScriptName.renderer_index(int32): [Read-Write] Index of a renderer to reference. Requires a valid EmitterName.script_name(Name): [Read-Write]system(NiagaraSystem): [Read-Write]