unreal.NiagaraExt_ScriptStackTopology

class unreal.NiagaraExt_ScriptStackTopology

Bases: StructBase

Niagara Ext Script Stack Topology

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraExternalSystemEditorUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • modules (Array[NiagaraExt_ModuleTopology]): [Read-Write] Modules in the stack, in execution order. Always populated.

  • script_name (Name): [Read-Write] Which of the six script stacks this represents: SystemSpawnScript, SystemUpdateScript, EmitterSpawnScript, EmitterUpdateScript, ParticleSpawnScript, ParticleUpdateScript.