unreal.NiagaraExt_ScriptStackTopology¶
- class unreal.NiagaraExt_ScriptStackTopology¶
Bases:
StructBaseNiagara Ext Script Stack Topology
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraExternalSystemEditorUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
modules(Array[NiagaraExt_ModuleTopology]): [Read-Write] Modules in the stack, in execution order. Always populated.script_name(Name): [Read-Write] Which of the six script stacks this represents: SystemSpawnScript, SystemUpdateScript, EmitterSpawnScript, EmitterUpdateScript, ParticleSpawnScript, ParticleUpdateScript.