unreal.NiagaraExt_ModuleTopology¶
- class unreal.NiagaraExt_ModuleTopology¶
Bases:
StructBaseNiagara Ext Module Topology
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraExternalSystemEditorUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Disabled modules stay in the stack but don’t execute.inputs(Array[NiagaraExt_StackInputTopology]): [Read-Write] All inputs on this module in walk order. Always populated.is_set_parameters_module(bool): [Read-Write] True if this module is a SetParameters (UNiagaraNodeAssignment) module rather than a regular script module.module_name(Name): [Read-Write] Use as ModuleName in FNiagaraExt_StackItemReference.module_script(NiagaraScript): [Read-Write]