unreal.NiagaraExt_ModuleTopology

class unreal.NiagaraExt_ModuleTopology

Bases: StructBase

Niagara Ext Module Topology

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraExternalSystemEditorUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Disabled modules stay in the stack but don’t execute.

  • inputs (Array[NiagaraExt_StackInputTopology]): [Read-Write] All inputs on this module in walk order. Always populated.

  • is_set_parameters_module (bool): [Read-Write] True if this module is a SetParameters (UNiagaraNodeAssignment) module rather than a regular script module.

  • module_name (Name): [Read-Write] Use as ModuleName in FNiagaraExt_StackItemReference.

  • module_script (NiagaraScript): [Read-Write]