unreal.NiagaraExt_ModuleInputValues

class unreal.NiagaraExt_ModuleInputValues

Bases: StructBase

All resolved input values for a single module. Returned by GetModuleInputValues — one entry per input on the module.

The Inputs array on this struct mirrors the Inputs array on FNiagaraExt_ModuleTopology one-to-one: same names, same walk order. Pair this with topology when you need both structure and values.

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraExternalSystemEditorUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • inputs (Array[NiagaraExt_StackInputValueEntry]): [Read-Write] One entry per input on this module, in walk order. Mirrors FNiagaraExt_ModuleTopology::Inputs.

  • module_name (Name): [Read-Write] The module name (matches ModuleName in FNiagaraExt_ModuleTopology).