unreal.NiagaraExt_ModuleInputValues¶
- class unreal.NiagaraExt_ModuleInputValues¶
Bases:
StructBaseAll resolved input values for a single module. Returned by GetModuleInputValues — one entry per input on the module.
The Inputs array on this struct mirrors the Inputs array on FNiagaraExt_ModuleTopology one-to-one: same names, same walk order. Pair this with topology when you need both structure and values.
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraExternalSystemEditorUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
inputs(Array[NiagaraExt_StackInputValueEntry]): [Read-Write] One entry per input on this module, in walk order. Mirrors FNiagaraExt_ModuleTopology::Inputs.module_name(Name): [Read-Write] The module name (matches ModuleName in FNiagaraExt_ModuleTopology).