unreal.NiagaraExt_EmitterSummary

class unreal.NiagaraExt_EmitterSummary

Bases: StructBase

Lightweight metadata summary for a single emitter. Contains only the fields that are cheap to read without a full child walk. For structural detail (script stacks, module inputs) use GetEmitterTopology.

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraExternalSystemEditorUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • emitter_name (Name): [Read-Write] Use as EmitterName in FNiagaraExt_StackItemReference.

  • enabled (bool): [Read-Write] Disabled emitters still exist but produce no particles.

  • renderer_classes (Array[type(Class)]): [Read-Write] Distinct renderer classes on this emitter (de-duplicated set).

  • sim_target (NiagaraSimTarget): [Read-Write] CPUSim or GPUComputeSim.