unreal.NiagaraEnumParameterMetaData

class unreal.NiagaraEnumParameterMetaData

Bases: StructBase

Defines override data for enum parameters displayed in the UI.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraVariableMetaData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_override (LinearColor): [Read-Write]

  • icon_override (Texture2D): [Read-Write] If specified, this icon will be used for the given enum entry. If OverrideName isn’t empty, the icon takes priority.

  • override_name (Name): [Read-Write] If specified, this name will be used for the given enum entry. Useful for shortening names.

  • use_color_override (bool): [Read-Write]