unreal.NiagaraEnumParameterMetaData¶
- class unreal.NiagaraEnumParameterMetaData¶
Bases:
StructBaseDefines override data for enum parameters displayed in the UI.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraVariableMetaData.h
Editor Properties: (see get_editor_property/set_editor_property)
color_override(LinearColor): [Read-Write]icon_override(Texture2D): [Read-Write] If specified, this icon will be used for the given enum entry. If OverrideName isn’t empty, the icon takes priority.override_name(Name): [Read-Write] If specified, this name will be used for the given enum entry. Useful for shortening names.use_color_override(bool): [Read-Write]