unreal.NiagaraEmitterImportance

class unreal.NiagaraEmitterImportance

Bases: EnumBase

ENiagara Emitter Importance

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraScalabilitySettings.h

CRITICAL: NiagaraEmitterImportance = Ellipsis

The emitter is critical for the system and blocks both simulation and rendering if it is not fully loaded.

Type:

0

LOW: NiagaraEmitterImportance = Ellipsis

The system is allowed to simulate and render even if this emitter is not yet ready. Can cause pop-ins if a renderer material has finished loading.

Type:

2

NORMAL: NiagaraEmitterImportance = Ellipsis

The emitter has default importance and uses the readiness settings of the system/effect type for rendering and simulation delay.

Type:

1