unreal.NiagaraEmitterImportance¶
- class unreal.NiagaraEmitterImportance¶
Bases:
EnumBaseENiagara Emitter Importance
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraScalabilitySettings.h
- CRITICAL: NiagaraEmitterImportance = Ellipsis¶
The emitter is critical for the system and blocks both simulation and rendering if it is not fully loaded.
- Type:
0
- LOW: NiagaraEmitterImportance = Ellipsis¶
The system is allowed to simulate and render even if this emitter is not yet ready. Can cause pop-ins if a renderer material has finished loading.
- Type:
2
- NORMAL: NiagaraEmitterImportance = Ellipsis¶
The emitter has default importance and uses the readiness settings of the system/effect type for rendering and simulation delay.
- Type:
1