unreal.NiagaraBoolParameterMetaData¶
- class unreal.NiagaraBoolParameterMetaData¶
Bases:
StructBaseNiagara Bool Parameter Meta Data
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraVariableMetaData.h
Editor Properties: (see get_editor_property/set_editor_property)
display_mode(NiagaraBoolDisplayMode): [Read-Write] The mode used determines the cases in which a bool parameter is displayed. If set to DisplayAlways, both True and False cases will display. If set to DisplayIfTrue, it will only display if the bool evaluates to True.icon_override_false(Texture2D): [Read-Write] If specified, this icon will be used for the given bool if it evaluates to False. If OverrideName isn’t empty, the icon takes priority.icon_override_true(Texture2D): [Read-Write] If specified, this icon will be used for the given bool if it evaluates to True. If OverrideName isn’t empty, the icon takes priority.override_name_false(Name): [Read-Write] If specified, this name will be used for the given bool if it evaluates to False.override_name_true(Name): [Read-Write] If specified, this name will be used for the given bool if it evaluates to True.