unreal.NiagaraBoolParameterMetaData

class unreal.NiagaraBoolParameterMetaData

Bases: StructBase

Niagara Bool Parameter Meta Data

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraVariableMetaData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_mode (NiagaraBoolDisplayMode): [Read-Write] The mode used determines the cases in which a bool parameter is displayed. If set to DisplayAlways, both True and False cases will display. If set to DisplayIfTrue, it will only display if the bool evaluates to True.

  • icon_override_false (Texture2D): [Read-Write] If specified, this icon will be used for the given bool if it evaluates to False. If OverrideName isn’t empty, the icon takes priority.

  • icon_override_true (Texture2D): [Read-Write] If specified, this icon will be used for the given bool if it evaluates to True. If OverrideName isn’t empty, the icon takes priority.

  • override_name_false (Name): [Read-Write] If specified, this name will be used for the given bool if it evaluates to False.

  • override_name_true (Name): [Read-Write] If specified, this name will be used for the given bool if it evaluates to True.