unreal.NetworkPhysicsDebugData¶
- class unreal.NetworkPhysicsDebugData¶
Bases:
MoverDataStructBaseStructure for tracing some network physics info to CVD
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosMoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
current_input_decay(float): [Read-Only]current_sim_proxy_input_decay_at_runtime(float): [Read-Only]forward_prediction_time(float): [Read-Only]is_locally_controlled(bool): [Read-Only]latest_received_state_frame(int32): [Read-Only]network_physics_tick_offset(int32): [Read-Only]physics_replication_mode(PhysicsReplicationMode): [Read-Only]