unreal.NetworkPhysicsDebugData

class unreal.NetworkPhysicsDebugData

Bases: MoverDataStructBase

Structure for tracing some network physics info to CVD

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosMoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current_input_decay (float): [Read-Only]

  • current_sim_proxy_input_decay_at_runtime (float): [Read-Only]

  • forward_prediction_time (float): [Read-Only]

  • is_locally_controlled (bool): [Read-Only]

  • latest_received_state_frame (int32): [Read-Only]

  • network_physics_tick_offset (int32): [Read-Only]

  • physics_replication_mode (PhysicsReplicationMode): [Read-Only]