unreal.NavAgentSelector

class unreal.NavAgentSelector

Bases: StructBase

Nav Agent Selector

C++ Source:

  • Module: Engine

  • File: NavAgentSelector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • supports_agent0 (bool): [Read-Write] Must be less than or equal to the maximum number of agents defined by AllAgentsMask.

  • supports_agent1 (bool): [Read-Write]

  • supports_agent10 (bool): [Read-Write]

  • supports_agent11 (bool): [Read-Write]

  • supports_agent12 (bool): [Read-Write]

  • supports_agent13 (bool): [Read-Write]

  • supports_agent14 (bool): [Read-Write]

  • supports_agent15 (bool): [Read-Write]

  • supports_agent16 (bool): [Read-Write]

  • supports_agent17 (bool): [Read-Write]

  • supports_agent18 (bool): [Read-Write]

  • supports_agent19 (bool): [Read-Write]

  • supports_agent2 (bool): [Read-Write]

  • supports_agent20 (bool): [Read-Write]

  • supports_agent21 (bool): [Read-Write]

  • supports_agent22 (bool): [Read-Write]

  • supports_agent23 (bool): [Read-Write]

  • supports_agent24 (bool): [Read-Write]

  • supports_agent25 (bool): [Read-Write]

  • supports_agent26 (bool): [Read-Write]

  • supports_agent27 (bool): [Read-Write]

  • supports_agent28 (bool): [Read-Write]

  • supports_agent29 (bool): [Read-Write]

  • supports_agent3 (bool): [Read-Write]

  • supports_agent30 (bool): [Read-Write]

  • supports_agent4 (bool): [Read-Write]

  • supports_agent5 (bool): [Read-Write]

  • supports_agent6 (bool): [Read-Write]

  • supports_agent7 (bool): [Read-Write]

  • supports_agent8 (bool): [Read-Write]

  • supports_agent9 (bool): [Read-Write]