unreal.NavAgentSelector¶
- class unreal.NavAgentSelector¶
Bases:
StructBaseNav Agent Selector
C++ Source:
Module: Engine
File: NavAgentSelector.h
Editor Properties: (see get_editor_property/set_editor_property)
supports_agent0(bool): [Read-Write] Must be less than or equal to the maximum number of agents defined by AllAgentsMask.supports_agent1(bool): [Read-Write]supports_agent10(bool): [Read-Write]supports_agent11(bool): [Read-Write]supports_agent12(bool): [Read-Write]supports_agent13(bool): [Read-Write]supports_agent14(bool): [Read-Write]supports_agent15(bool): [Read-Write]supports_agent16(bool): [Read-Write]supports_agent17(bool): [Read-Write]supports_agent18(bool): [Read-Write]supports_agent19(bool): [Read-Write]supports_agent2(bool): [Read-Write]supports_agent20(bool): [Read-Write]supports_agent21(bool): [Read-Write]supports_agent22(bool): [Read-Write]supports_agent23(bool): [Read-Write]supports_agent24(bool): [Read-Write]supports_agent25(bool): [Read-Write]supports_agent26(bool): [Read-Write]supports_agent27(bool): [Read-Write]supports_agent28(bool): [Read-Write]supports_agent29(bool): [Read-Write]supports_agent3(bool): [Read-Write]supports_agent30(bool): [Read-Write]supports_agent4(bool): [Read-Write]supports_agent5(bool): [Read-Write]supports_agent6(bool): [Read-Write]supports_agent7(bool): [Read-Write]supports_agent8(bool): [Read-Write]supports_agent9(bool): [Read-Write]