unreal.NaniteDisplacedMeshDisplacementMap¶
- class unreal.NaniteDisplacedMeshDisplacementMap¶
Bases:
StructBaseNanite Displaced Mesh Displacement Map
C++ Source:
Plugin: NaniteDisplacedMesh
Module: NaniteDisplacedMesh
File: NaniteDisplacedMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
center(float): [Read-Write]magnitude(float): [Read-Write]mask_uv_channel(int32): [Read-Write] UV channel used for masking the displacement. If the value is -1, then no masking is applied.texture(Texture2D): [Read-Write]uv_channel(int32): [Read-Write] UV channel used for sampling the displacement texture.