unreal.MutableMultipleTagPolicy¶
- class unreal.MutableMultipleTagPolicy¶
Bases:
EnumBaseDespite being an UEnum, this is not always version-serialized (in MutableTools). Beware of changing the enum options or order.
C++ Source:
Plugin: Mutable
Module: MutableTools
File: NodeSurfaceModifier.h
- ALL_REQUIRED: MutableMultipleTagPolicy = Ellipsis¶
Only the Mesh Sections that do have all the Target tags will be modified.
- Type:
1
- ONLY_ONE_REQUIRED: MutableMultipleTagPolicy = Ellipsis¶
All the Mesh Sections that do have at least one of the Target tags will be modified.
- Type:
0