unreal.MusicSourceSettings¶
- class unreal.MusicSourceSettings¶
Bases:
StructBaseBase struct for music source configuration.
Subclass this to define new music source types. The CreateSource() factory method is called by UMusicSourceBlueprintLibrary::CreateMusicSource() — Blueprint users pick the settings type from a TInstancedStruct dropdown, fill in the type-specific fields, and get back an IMusicSource.
Game plugins can add new source types without modifying engine code: just subclass FMusicSourceSettings and implement CreateSource().
C++ Source:
Plugin: Harmonix
Module: HarmonixMetasound
File: MusicSourceSettings.h