unreal.MusicSource

class unreal.MusicSource(outer: Object | None = None, name: Name | str = 'None')

Bases: Interface

Music Source

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixMetasound

  • File: MusicSource.h

continue_() None

Continue

is_playing() bool

Whether the source is currently producing musical time.

Return type:

bool

is_preparing() bool

Whether the source intends to run but is waiting for data (e.g., Metasound not yet connected).

Return type:

bool

is_stopped() bool

Whether the source is stopped (not producing time, position at zero).

Return type:

bool

pause() None

Pause

seek(timestamp) None

Seek to a musical position. For RuntimeMusicSource: converts the timestamp to seconds via song maps and seeks the time source. For MetasoundMusicSource: requires Metasound interface support (future work).

Parameters:

timestamp (MusicTimestamp)

set_speed(speed) None

Set the playback speed multiplier (1.0 = normal speed). For RuntimeMusicSource: sets the speed on the underlying ITimeSource. For MetasoundMusicSource: requires Metasound interface support (future work).

Parameters:

speed (float)

set_tempo(bpm) None

Set the tempo in BPM. For RuntimeMusicSource: modifies the underlying song maps directly. For MetasoundMusicSource: requires Metasound interface support (future work).

Parameters:

bpm (float)

set_time_signature(numerator, denominator) None

Set the time signature. For RuntimeMusicSource: modifies the underlying song maps directly. For MetasoundMusicSource: requires Metasound interface support (future work).

Parameters:
  • numerator (int32)

  • denominator (int32)

start() None

—- Transport Controls —- The source owns playback. Consumers (UMusicClock) are read-only views.

stop() None

Stop