unreal.MovieSceneAnimBusSection

class unreal.MovieSceneAnimBusSection(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneSection

Section type for reading a stored pose from a named bus into a mixer layer. Place this on a mixer layer to pull in the pose that another mixer wrote to the specified bus via a bus target. Defaults to infinite range but can be trimmed to only pull from the bus during part of the sequence.

C++ Source:

  • Plugin: MovieSceneAnimMixer

  • Module: MovieSceneAnimMixer

  • File: MovieSceneAnimBusSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bus_name (Name): [Read-Write] Name of the bus to read the pose from

  • color_tint (Color): [Read-Write] The color tint for this section

  • condition_container (MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.

  • decorations (MovieSceneDecorationContainer): [Read-Write] Array of decorations for this movie scene

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)