unreal.MoviePipelineRenderPassOutputData¶
- class unreal.MoviePipelineRenderPassOutputData(file_paths: None = [], frame_templated_file_paths: None = [], setting_type_to_file_paths: None = {})¶
Bases:
StructBaseMovie Pipeline Render Pass Output Data
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieRenderPipelineDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
file_paths(Array[str]): [Read-Only]frame_templated_file_paths(Array[str]): [Read-Only] The “frame templated” file paths. This groups together a set of output frames by frame number, eg “Seq.Shot.{frame_placeholder}.exr”. If the render generated more than one output type (eg, EXR and JPEG), there may be more than one path here, but there should only be one per output type.setting_type_to_file_paths(Map[SoftClassPath, MoviePipelineStringArray]): [Read-Only] Maps a setting type to all of the files that the setting generated.
- property frame_templated_file_paths: None¶
[Read-Only] The “frame templated” file paths. This groups together a set of output frames by frame number, eg “Seq.Shot.{frame_placeholder}.exr”. If the render generated more than one output type (eg, EXR and JPEG), there may be more than one path here, but there should only be one per output type.