unreal.MoviePipelineRenderPassOutputData

class unreal.MoviePipelineRenderPassOutputData(file_paths: None = [], frame_templated_file_paths: None = [], setting_type_to_file_paths: None = {})

Bases: StructBase

Movie Pipeline Render Pass Output Data

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_paths (Array[str]): [Read-Only]

  • frame_templated_file_paths (Array[str]): [Read-Only] The “frame templated” file paths. This groups together a set of output frames by frame number, eg “Seq.Shot.{frame_placeholder}.exr”. If the render generated more than one output type (eg, EXR and JPEG), there may be more than one path here, but there should only be one per output type.

  • setting_type_to_file_paths (Map[SoftClassPath, MoviePipelineStringArray]): [Read-Only] Maps a setting type to all of the files that the setting generated.

property file_paths: None

[Read-Only]

Type:

(Array[str])

property frame_templated_file_paths: None

[Read-Only] The “frame templated” file paths. This groups together a set of output frames by frame number, eg “Seq.Shot.{frame_placeholder}.exr”. If the render generated more than one output type (eg, EXR and JPEG), there may be more than one path here, but there should only be one per output type.

Type:

(Array[str])

property setting_type_to_file_paths: None

[Read-Only] Maps a setting type to all of the files that the setting generated.

Type:

(Map[SoftClassPath, MoviePipelineStringArray])