unreal.MovieGraphValueViewProperty¶
- class unreal.MovieGraphValueViewProperty(property_name: Name = 'None', value_type: MovieGraphValueType = 0, value_type_object: Object = Ellipsis, metadata: None = {})¶
Bases:
StructBaseRepresents a property that should be added to a property bag via UMovieGraphValueView.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphValueView.h
Editor Properties: (see get_editor_property/set_editor_property)
metadata(Map[Name, str]): [Read-Write] Metadata to apply to the property.property_name(Name): [Read-Write] The name of the property as it will appear in the property bag.value_type(MovieGraphValueType): [Read-Write] The type of value the property holds.value_type_object(Object): [Read-Write] The value type object for object, struct, and enum-typed properties (nullptr for other types).
- property property_name: Name¶
[Read-Write] The name of the property as it will appear in the property bag.
- Type:
(Name)
- property value_type: MovieGraphValueType¶
[Read-Write] The type of value the property holds.
- Type: