unreal.MovieGraphValueViewProperty

class unreal.MovieGraphValueViewProperty(property_name: Name = 'None', value_type: MovieGraphValueType = 0, value_type_object: Object = Ellipsis, metadata: None = {})

Bases: StructBase

Represents a property that should be added to a property bag via UMovieGraphValueView.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphValueView.h

Editor Properties: (see get_editor_property/set_editor_property)

  • metadata (Map[Name, str]): [Read-Write] Metadata to apply to the property.

  • property_name (Name): [Read-Write] The name of the property as it will appear in the property bag.

  • value_type (MovieGraphValueType): [Read-Write] The type of value the property holds.

  • value_type_object (Object): [Read-Write] The value type object for object, struct, and enum-typed properties (nullptr for other types).

property metadata: None

[Read-Write] Metadata to apply to the property.

Type:

(Map[Name, str])

property property_name: Name

[Read-Write] The name of the property as it will appear in the property bag.

Type:

(Name)

property value_type: MovieGraphValueType

[Read-Write] The type of value the property holds.

Type:

(MovieGraphValueType)

property value_type_object: Object

[Read-Write] The value type object for object, struct, and enum-typed properties (nullptr for other types).

Type:

(Object)