unreal.MovieGraphRenderLayerNode¶
- class unreal.MovieGraphRenderLayerNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphSettingNodeMovie Graph Render Layer Node
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderLayerNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).layer_name(str): [Read-Write]layer_warm_up_frames(int32): [Read-Write] If overridden, the number of warm-up frames to use for this render layer instead of the global value from the Warm Up Settings node.Generally this value should remain untouched unless this layer has specific needs that differ from the other layers. For example, if Lumen needs extra time to converge on this particular layer, then increase the value here.
override_layer_name(bool): [Read-Write]override_layer_warm_up_frames(bool): [Read-Write]script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.
- property layer_warm_up_frames: int¶
[Read-Write] If overridden, the number of warm-up frames to use for this render layer instead of the global value from the Warm Up Settings node.
Generally this value should remain untouched unless this layer has specific needs that differ from the other layers. For example, if Lumen needs extra time to converge on this particular layer, then increase the value here.
- Type:
(int32)