unreal.MovieGraphInput¶
- class unreal.MovieGraphInput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphInterfaceBaseAn input exposed on the graph that will be available for nodes to connect to.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
description(str): [Read-Write] The optional description of this member, which is user-facing.is_branch(bool): [Read-Write] Whether this interface member represents a branch. If not a branch, then a value is associated with it.multi_value_container(MovieGraphMultiValueContainer): [Read-Write] The container that holds the single value.It’s strange for a single-value class to internally hold a multi-value container. However, this was done in order to centralize the core logic of how MRG interacts with property bags in primarily one class (the multi-value container).