unreal.MovieGraphGlobalVariable_FrameNumber

class unreal.MovieGraphGlobalVariable_FrameNumber(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphGlobalVariable

Movie Graph Global Variable Frame Number

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (str): [Read-Write] The optional description of this member, which is user-facing.

  • multi_value_container (MovieGraphMultiValueContainer): [Read-Write] The container that holds the single value.

    It’s strange for a single-value class to internally hold a multi-value container. However, this was done in order to centralize the core logic of how MRG interacts with property bags in primarily one class (the multi-value container).