unreal.MovieGraphGlobalVariable¶
- class unreal.MovieGraphGlobalVariable(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphVariableSimilar to normal UMovieGraphVariable instances. However, their values are provided by the graph, they cannot be edited/deleted, and they cannot be overridden at the job level.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
description(str): [Read-Write] The optional description of this member, which is user-facing.multi_value_container(MovieGraphMultiValueContainer): [Read-Write] The container that holds the single value.It’s strange for a single-value class to internally hold a multi-value container. However, this was done in order to centralize the core logic of how MRG interacts with property bags in primarily one class (the multi-value container).