unreal.MovieGraphConditionGroupQuery_LightActorType¶
- class unreal.MovieGraphConditionGroupQuery_LightActorType(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphConditionGroupQueryBaseQuery type which filters actors by light type.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderLayerSubsystem.h
- get_enable_state_for_light_type(light_actor_type) bool¶
Gets the enable state for the given light actor type. If the provided type isn’t a supported light type, returns false.